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reference. System Dynamics model for Beer Game (R,Q) Policy


4-layer supply chain, each player runs (r,Q) inventory policy. If we try to minimize the backlog of each player, we need more orders as we move upstream. aka bullwhip effect!

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What's missing:

  • information & delivery delay

  • raw material capacity restriction (to test the reverse bullwhip effect)

  • how to optimize the order quantities of the whole supply chain?




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